![]() #Spellcaster university lord of evil plusOn the plus side, maybe this time you'll get construct it on the back of a giant sea turtle. Until the Lord of Evil shows up, that is, and you have to rebuild. The RNG of the card system and randomized students and faculty makes each school you build a bit different, and the dynamic way the rooms click into place always results in a weird and wondrous looking university. I've also had a few crashes to desktop, so make sure you save your game regularly since there doesn't appear to be an autosave system in place.īut bugs aside it's charming as hell, and there's a nice amount of depth in the traits of your students and teachers-each have personalities and alignments that make them ideal for certain magical disciplines and less so for others. Spellcaster University (opens in new tab) is currently in Early Access so there are some bugs here and there-sometimes teachers get stuck in doorways, preventing a class from starting (saving and reloading seems to fix it). Unhappy students will tag rooms with graffiti, which is why it's important to institute some sort of discipline-like a jail cell or chains and shackles. If the orcs or the undead raid, you can watch your students and teachers battle them. If you're teaching classes about portal magic or alchemy you'll see experiments (and disasters) taking place. You can watch students attend class (the assassin study room is my favorite, as you'll see your kids practicing stealthy movement and stabbing a practice dummy in a bed) and see your relics in action (if you acquire a little dragon, you can watch it flap its way through the school). One of the most enjoyable parts of Spellcaster University is zooming in close to see what's happening inside all the rooms you've built. It's one of those moral dilemmas educators face every day in any school system. It may affect your student's health negatively (surprise!) but it may generate an alchemical ingredient card you can use to craft potions. Are you the type of dean who adds a Child-Eater Bed to the dorms? It's a bed with huge, sharp teeth that will snack on your students while they sleep. Map settings (according to description) affects how fast it increase in general and doesn't affect graduation at all.The cards your draw will also let you choose what sort of headmaster you want to be. ![]() You can say "it's because of map", but points 2 and 3 shouldn't be affected by map settings. Same time deepfolk plain master (pres =2) with sigil changed by 1,2% instead of (2pres+1sigil) = 3%ġ) look's like "popular" trait doesn't count at all and this is not correct (related to description) because it increase prestige and decrease equal to prestige.Ģ) instead of 1% each prestige decrease 0,4% onlyģ) instead of 1% sigil of the eldest decrease 0,39% only Same for deepfolk inquisition apothecary with sigil.Ġ,8% change instead of (1 pres + 1 sigil) = 2% ![]() Second one: deepfolk poplar (x2) daemon hunter (prestige =1) with sigil (yep, whole skull in sigils, coward bastards not wanna to meet Him)Ĭhange 0,0079999939 so it's 0,79% instead of (1*2+1)=3% ![]() Then go to the lake region, because the special faction will give you big. ![]() I advise you to launch a normal game in very easy, so that students are more focused on their studies and pick the option choose the magic books. Should decrease at (4+1)*2=-10% or just -9% if sigil doesn't double with popular (logically)īefore 0,1521399468, after 0,132139951, change 0,0199999958 The archimage is obtained when a student has high mastery of at least 4 schools of magic. Map: coast (so LoE army moves faster) - Forbidden spellbok (-5% speed)ĭark elf with Sigil (-1% to Lord of Evil army when graduated) graduationīefore 0,176139906, after (Dark Elf) 0,1721399128, change 0,0039999932 Game: Sorcerer with Rage challenge, v.1.00 It's changes definitely not as discribed. I found this value in Cheat Engine and checked calculations. ![]()
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